Spieltheorie (Game Theory)
Spieltheorie umfasst ein weit größeres Gebiet als nur die Behandlung des Gefangenendilemmas. Zwei Namen sind untrennbar mit ihrer Entstehung verbunden: John von Neumann und Oskar Morgenstern mit in ihrem 1944 erschienenen Buch „Theory of Games and Economic Behavior“. Darin wurde zum ersten Mal ein Modell einer Entscheidungstheorie auf mathematischer Basis entworfen. Dabei wurden die Entscheidungen der „Spieler“ als eine rationale Wahl von zu erwartenden Ergebnissen (outcomes) verschiedener Alternativen (sog. lotteries) aufgefasst. Interessant waren die Spiele, in denen mehrere (meist zwei) Spieler verschiedenen Strategien ihrer Nutzenmaximierung verfolgen. Von Mathematikern formuliert und als Disziplin der Wirtschaftswissenschaften zuhause (Selten, Maynard, Harsanyi, Nash), wurde erst mit der Diskussion des Gefangenendilemmas die sehr technische Diskussion der Spieltheorie auch für Soziologen, Politologen und Philosophen interessant.
Im Folgenden könnt ihr einen Artikel eines unbekannten Autors zum Gefangendilemma studieren.
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Prisoner's dilemma
In The Wealth of Nations Adam Smith postulated an 'invisible hand' that would lead individuals to further the common interest through the pursuit of their own self-interest. One problem for social theorists, economists and moral philosophers has been that this happy congruence between individual and collective interest often fails to occur. Anyone who has been stuck at a busy junction when traffic lights fail will know that the pursuit of self-interest by each, doesn't bring about a better situation than when the pursuit of self-interest is regulated and controlled. One type of situation which illustrates this is the so-called Prisoner's Dilemma.
Imagine two prisoners called Cain and Abel. They have just been arrested by the police who suspect them of a bank robbery but can only prove the charge of shoplifting. The investigating officer, having placed the two criminals in separate cells, approaches Cain with a deal. 'If you give evidence against Abel for the bank job, then I'll grant you immunity on all charges, unless he also gives evidence against you (and I'm offering him a similar deal) in which case I'll proceed against you both on all charges.' What is Cain to do? Clearly the best outcome for Cain is one where he gets off scot-free by denouncing Abel. He knows the best outcome for Abel is one where Abel escaped prosecution by denouncing him. It would be a good idea to find some way of securing Abel's co-operation and keeping quiet, but this he has no way of doing. If he refuses to grass on Abel then there is every prospect that Abel will take him for a sucker. The result: both confess and bring about a situation that is worse for themselves than if both had kept quiet. This is can be represented in a diagram where the number on the left of each pair represents years in prison for Abel and that on the right years in prison for Cain:
CAIN not confess confess ABEL not confess 2, 2 11, 0 confess 0, 11 10, 10
We can make the problem more general by using not years of a sentence but simply ranking of possible outcomes for each 'player':
CAIN not confess confess (co-operate) (defect)
ABEL not confess OK, OK worst, best (co-operate) confess best, worst bad, bad (defect)
There is a slight tension between the terminology of the employed in the story from which the prisoner's dilemma derives its name and the terms normally used in game theory: the prisoner who does not confess is said to be co-operating (with his fellow prisoner) and the one that confesses is said to be defecting. In a single game between two players the equilibrium is mutual defection, bringing about a suboptimal outcome since there is an alternative where both players do better. If defection is always the best thing to do if two players play the game once, does it follow that the best strategy to adopt if the same two players play the game many times is 'always defect' ? The answer is no. Two players can use patterns of defection and co-operation to secure conditional co-operation (I will if you will). In an iterated prisoner's dilemma the best thing to do is to co-operate at first, but then to respond by copying the other player's previous move. If you co-operate with me, then I'll co-operate with me, but if you seek to exploit me by defecting then I'll retaliate in the next game. Thissimple tit-for-tat strategy does better for those that employ it in iterated games than any other. In many situations of repeated encounters between people, playing the 'tit for tat' strategy means that rational self-interested people will act as if they are motivated by moral concerns even though they really only care about themselves. Thus, to steal an example from Kant, a shopkeeper may refrain from cheating his customers because a reputation for honesty will secure their business in future rather than out of a sense of moral duty.
A puzzle: tit for tat may work best in repeated games, but does it determine what it is rational to do? Every sequence of games comes to an end and surely the right thing to do in the last game is to defect since there is no next game in which to suffer the consequences. If this is the right thing to do in the final game, then shouln't I steal a march on my opponent by defecting in the penultimate one? And how about the one before that....?
Further reading: Robert Axelrod, The Evolution of Co-operation (Penguin).
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